Monday, 9 February 2015
Here I was going for something cinematic and sci-fi. I didn't start out with anything definite in mind, however it turned into a rainy, vibrant and dynamic scene. It ended up being a concept for an important cinematic moment. I used contrast in colour to suggest it was some kind of confrontation.
Tuesday, 5 August 2014
The theme here is surviving an apocalypse. I initially explored various kinds (snow, nuclear,desert) and eventually settled on chemical. I liked the contrast of textures, for example between the plastic protective clothing and worn out fabric. I have also explored details of the main concept, like how the gloves are eroding and are patched up, also the chemical detector and its pouch.
Monday, 14 July 2014
Thursday, 3 July 2014
With this character I started out trying to get a skeletal look. The design evolved to become more sinuous but it still retains skeletal elements which are enhanced by the contrast in local values. The image stayed black and white because it was simply more striking that way. I thought about colouring it but it would have stayed almost black and white anyway.
Monday, 7 April 2014
The vehicle is an autonomous land vehicle, I imagined it would transport supplies over any kind of terrain it might encounter. It has independent wheels so it can send power to which wheel needs it most as well as being able to raise and lower the wheels individually for particularly tricky obstacles. Altering the spin of each wheel is how it would steer akin to a tank.
I wanted to create a cartoony character that would translate well to a 3d rendering. I chose the character of a Squire as there were several ways I imagined it could be implemented with different opportunities for characterisation.