Tuesday, 4 February 2014
Monday, 27 January 2014
This is a long term project where I am having a go at various classic villain archetypes. I'm going for a cartoony look with the baddies being only a little bit scary. Each one has a little quirk, for example the mad scientist only having half his face showing. He has a device to talk through and to make up for the lost expressiveness of his mouth his eyes and eyebrows are eccentrically caricatured.
Monday, 20 January 2014
These character concepts are escapees and have been wandering in cold, tough conditions for weeks. The goal was texture from top to bottom, everything from the feel of the way worn clothes to details like rips and patches to mud and grime were exploited.
Thursday, 9 January 2014
I trialled an interesting approach for this design. I started with top down silhouettes and mixed/merged them till I found interesting shapes. Then I drew into the shapes to tease out a recognisable design. I then rendered the silhouettes into 3d forms and chose one to develop. Taking the basic design I then elaborated it with finer details and added a dark/cool colour scheme for some of the panels.
Monday, 16 December 2013
Wednesday, 27 November 2013
I've taken on a number of different challenges here. The well armed revolutionary being a fully realised design. The cartoons are one off animal caricatures in which I have invested a bit of distinctive personality in each one. The set of designs is the ideation process of an explorer who has spent time among a people called the Hmong of Vietnam, who incidentally have amazing clothes and colour combinations.
Wednesday, 13 November 2013
Mainly hard surface type designs this time round. The scene illustration is intended to be a key moment, emphasis has been given to lighting and the relationship between the two characters.
I have rebuilt my Portfoliobox site: http://www.przdesign.portfoliobox.me/
Monday, 21 October 2013
I thought I would do an extended project and create an environment design. I chose a wintry palisade fortress as a brief. After creating some thumbnails I chose what worked well and created a more detailed painting exploring the structure of the environment. Then expanding on the entire scene with detailed paintings of key features of the broader environment.
Wednesday, 16 October 2013
I wanted to create a set of varied creature designs, although mainly menacing and monster like. The scene depicted is a key moment storyboard, I wanted to capture the dynamic nature of a moment like this, motion blur and composition are key for this I found.
Monday, 16 September 2013
Two quite different things this time round. The scene is essentially a developed storyboard, creating a mood and a composition. The Raider is a strait forward character design, more fantastical than historical although there is a hint of steppe warrior about the design.
Tuesday, 20 August 2013
Friday, 2 August 2013
Tuesday, 9 July 2013
Thursday, 20 June 2013
Sunday, 9 June 2013
Thursday, 23 May 2013
I wanted to make something seriously detailed, easily good enough for a film costume design. I think I got there in the end.
UPDATE: I created a workman character design with a similar set of criteria, I think I'll do a triptych of finely detailed characters, not sure what to do next though ...